{"id":864,"date":"2017-03-17T05:58:32","date_gmt":"2017-03-17T05:58:32","guid":{"rendered":"http:\/\/commarts.pleather.us\/2017\/03\/17\/gamers-in-america-perceptions-about-video-games\/"},"modified":"2017-03-17T05:58:32","modified_gmt":"2017-03-17T05:58:32","slug":"gamers-in-america-perceptions-about-video-games","status":"publish","type":"post","link":"https:\/\/blog.valdosta.edu\/m2\/2017\/03\/17\/gamers-in-america-perceptions-about-video-games\/","title":{"rendered":"Gamers In America: Perceptions About Video Games"},"content":{"rendered":"<p><span style=\"font-weight: 400\">Gamers have long been stigmatized in America. Video games were thought to lead to violent behavior and<\/span><span style=\"font-weight: 400\">\u00a0criticized for it\u2019s depiction of violence and murder. Video game culture has been regarded as a male cult with it\u2019s poor depiction of women and minorities. In 2015, Pew Research Center conducted a <\/span><a href=\"http:\/\/www.pewinternet.org\/datasets\/june-10-july-12-2015-gaming-jobs-and-broadband\/\"><span style=\"font-weight: 400\">survey<\/span><\/a><span style=\"font-weight: 400\"> that asked Americans questions about video games and their opinions about gamers. The Pew Research Center also released a <\/span><a href=\"http:\/\/www.pewinternet.org\/2015\/12\/15\/gaming-and-gamers\/\"><span style=\"font-weight: 400\">report<\/span><\/a><span style=\"font-weight: 400\"> that tried to capture the current attitude towards video games in America. The data was used to gauge the current perceptions about gaming and to understand if there are any truth behind the bad rap video games tend to get.<\/span><\/p>\n<h2>Perceptions On Who&#8217;s Playing Video Games?<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-145410 aligncenter\" src=\"https:\/\/www.visualnews.com\/wp-content\/uploads\/2017\/03\/page-0.png\" alt=\"video-games-perceptions\" width=\"1200\" height=\"800\" \/><\/p>\n<p>Both male and females adults believe that most of the video games are played by males. However, the Pew Research Center found that 48% of females that answered the survey have played video games in contrast to 50% of males. The data shows that nearly the same amount of males and females have played video games.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-145400 aligncenter\" src=\"https:\/\/s3.amazonaws.com\/visualnews-wp-media-prod\/wp-content\/uploads\/2017\/03\/19210610\/Screenshot2017-03-1518.54.42.png\" alt=\"males-females-play-video-games\" width=\"1200\" height=\"800\" \/><\/p>\n<p>Although almost half of Americans are playing video games, the Pew Research Center found only 22% of survey takers identified as &#8220;gamers&#8221;. These are people that would describe themselves as a &#8220;fan of gaming or a frequent game player&#8221;. In this category more males tend to identify as a &#8220;gamer&#8221; when compared to females. \u00a0In the past video games were thought of as a cult following. The rise of cell phone use and the popularity of phone games may have brought gaming to the masses. The Nintendo Wii was a cultural phenomenon and attributed most of it&#8217;s success to marketing towards attracting new gamers. This is seen as the rise of the casual gamer. These are people that enjoy playing video games but are not considered frequent\u00a0video game players.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-145411 aligncenter\" src=\"https:\/\/www.visualnews.com\/wp-content\/uploads\/2017\/03\/page-21.png\" alt=\"video-games-perceptions-identify-as-gamers\" width=\"1200\" height=\"800\" \/><\/p>\n<h2>What Are People&#8217;s Opinions About Video Games?<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-145412 aligncenter\" src=\"https:\/\/www.visualnews.com\/wp-content\/uploads\/2017\/03\/page-31.png\" alt=\"mixed-opinions-video-games\" width=\"1200\" height=\"800\" \/><\/p>\n<p>It turns out that a large portion of Americans are unsure about video games portraying women and minority groups poorly.<\/p>\n<ul>\n<li>40% of adults are unsure if video games portray women poorly<\/li>\n<li>47% of adults are unsure if video games portray minority groups poorly<\/li>\n<\/ul>\n<p>American adults also have positive perceptions about video games.<\/p>\n<ul>\n<li>47% of adults think that some video games, but not others, help develop good problem solving and strategic thinking skills<\/li>\n<li>37% of adults think that some video games, but not others, promote teamwork and communication<\/li>\n<li>34% of adults think that some video games, but not others, are a better form of entertainment than watching tv<\/li>\n<\/ul>\n<p>Many American still believe that video games are a waste of time.<\/p>\n<ul>\n<li>33% of adults think that some video games, but not others, are a waste of time<\/li>\n<li>27% of adults think that all video games are a waste of time<\/li>\n<\/ul>\n<p>The current perception is fairly mixed and people are unsure and still forming opinions about video games.<\/p>\n<h2>Do People Think Violent Video Games Are Linked to Violent Behavior?<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-145403 aligncenter\" src=\"https:\/\/www.visualnews.com\/wp-content\/uploads\/2017\/03\/page-41.png\" alt=\"gender-violent-video-games\" width=\"1200\" height=\"800\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-145404 aligncenter\" src=\"https:\/\/www.visualnews.com\/wp-content\/uploads\/2017\/03\/page-51.png\" alt=\"race-video-game-perceptions\" width=\"1200\" height=\"800\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-145405 aligncenter\" src=\"https:\/\/www.visualnews.com\/wp-content\/uploads\/2017\/03\/page-61.png\" alt=\"age-video-games-perception\" width=\"1200\" height=\"800\" \/><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-145406 aligncenter\" src=\"https:\/\/www.visualnews.com\/wp-content\/uploads\/2017\/03\/page-72.png\" alt=\"education-video-games-perceptions\" width=\"1200\" height=\"800\" \/><\/p>\n<p>Video games are becoming more prevalent in the digital age. They are becoming more widely accessible to different groups of people and are available in multiple formats. An American no longer has to buy a console to play video games and can casually enjoy playing them. Video games are becoming a more acceptable format of entertainment like movies or television. The gaming industry\u00a0is also breaking into the competitive sports scenes with eSports becoming an $892 million industry in 2016. Social opinions of video games are becoming more positive. Contrary to popular belief, nearly the same amount of women and men have played video games. Americans are uncertain about video games portraying women and minorities poorly and some believe that they promote team work, strategic thinking, problem solving skills, and communication.<\/p>\n<p>Source: Visual News<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gamers have long been stigmatized in America. Video games were thought to lead to violent behavior and\u00a0criticized for it\u2019s depiction of&#8230;<\/p>\n","protected":false},"author":245,"featured_media":865,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_oasis_is_in_workflow":0,"_oasis_original":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_vp_format_video_url":"","_vp_image_focal_point":[],"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[45],"class_list":["post-864","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-careering"],"acf":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/blog.valdosta.edu\/m2\/wp-content\/uploads\/sites\/107\/2017\/03\/page-0.png","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paqOTj-dW","_links":{"self":[{"href":"https:\/\/blog.valdosta.edu\/m2\/wp-json\/wp\/v2\/posts\/864","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.valdosta.edu\/m2\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.valdosta.edu\/m2\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.valdosta.edu\/m2\/wp-json\/wp\/v2\/users\/245"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.valdosta.edu\/m2\/wp-json\/wp\/v2\/comments?post=864"}],"version-history":[{"count":0,"href":"https:\/\/blog.valdosta.edu\/m2\/wp-json\/wp\/v2\/posts\/864\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.valdosta.edu\/m2\/wp-json\/wp\/v2\/media\/865"}],"wp:attachment":[{"href":"https:\/\/blog.valdosta.edu\/m2\/wp-json\/wp\/v2\/media?parent=864"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.valdosta.edu\/m2\/wp-json\/wp\/v2\/categories?post=864"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.valdosta.edu\/m2\/wp-json\/wp\/v2\/tags?post=864"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}