August 8, 2017
Apply to the 2018 SXSW Accelerator Pitch Event [Video]
The SXSW Accelerator Pitch Event returns for its tenth year to showcase the future of emerging and innovative technology. Now accepting applications – startups have the opportunity to connect and compete in front of a live audience, industry experts, venture capitalists, and high-profile media at SXSW 2018 from March 11-12.
Since its inaugural year, the SXSW Accelerator Pitch Event has raised a total of $4.63 billion in funding. Of the 403 companies that have participated, 70% have received funding and 16% were acquired. Some of the prestigious alums include Klout, Hipmunk, Wildfire, Siri, Foodspotting, and Tango. Explore the Accelerator Archive to learn more about previous winners, finalists, judges, and more.
Accelerate your startup company to the next level and apply for the 2018 SXSW Accelerator Pitch Event before the November 10, 2017 deadline. 50 companies from 10 different categories will be selected as finalists and invited to present in March as we highlight the technology market’s most impressive, new innovations.
For more information, read the FAQ and entry process guidelines. Stay tuned to SXSW News and follow us on Twitter for more tips, 10th anniversary highlights, and announcements throughout the season.
2017 SXSW Accelerator Pitch Event – Teaser Photo by Alexa Gonzalez Wagner
The post Apply to the 2018 SXSW Accelerator Pitch Event [Video] appeared first on SXSW.
Source: SxSW Interactive
August 8, 2017
Streaming isn’t just hurting cable companies anymore – VICE News
The rise of streaming is no laughing matter for the company that owns Comedy Central and a slew of other cable channels.<p>Investors have punished Viacom after saying the company expects a decline in revenue the next few months from licensing shows by company-owned outlets like Comedy Central, MTV, …
Source: CW’s Flipboard Feed
August 8, 2017
Web Design & UI/UX: Explore the Moon
Web Design & UI/UX: Explore the Moon
Starting the week with a Web Design & UI/UX project that is more of a concept by Moscow-based 108 Studio. Let me rephrase this by saying that the concept is pretty detailed and going in-depth about our beloved Moon. With the monotone background and contrast, I just love the micro-interactions for the image carousel and button clicks. It truly enhances the whole desktop experience.
108 Studio is a web design & development studio based in Moscow, Russian Federation. We are looking forward to see more from them, give them a follow on Behance.
‘Explore the Moon’ from ‘Moon Science Museum’ is a project that collects information about our planet Earth’s bewitching and lonely natural satellite — the Moon. This glowing ball in the night skyline stores a lot of mysteries and riddles, that are yet to be revealed.
Photo Gallery
More Links
- Follow 108 Studio on Behance
AoiroStudio
Aug 08, 2017
Source: Abduzeedo UI/UX
August 8, 2017
Landscape Design by Jadrien Cousens
Landscape Design by Jadrien Cousens
Most major movies out there are filled with special effects in all kinds of forms. It might be a fully computer generated character, it my big a massive spaceship above New York, but one of the most iconic methods is matte painting and landscape design.
It’s been used since the early days of cinema, and until this day it will be on screen and you don’t even know it. Jadrien Cousens is a very talented landscape artist with amazing pieces in this field. Here are some of his work. For more of it and to check some of the films he has worked on, please check his DeviantART and personal site. I hope you enjoy these! Cheers. 😉
PauloGabriel
Aug 08, 2017
Source: Abduzeedo Illustration
August 7, 2017
Minimalist Design for Nike Desktop and Mobile Concept
Minimalist Design for Nike Desktop and Mobile Concept
I am a fan of minimalist design and the work that Anton Skvortsov shared on his Behance profile for a concept idea for what the Nike store could look like on desktop and mobile is an amazing example of minimal and elegant. It’s hard to evaluate minimalist design when it comes to user testing. Some users might always prefer density rather than focus on less. It’s okay, but some companies can definitely afford that and Nike is a great example of one that I think it could work. Below you can see some images and a bit of the process.
There’s a lot to love about this project, especially the web version. The grid the nice navigation, I also have to point that the designer didn’t take in consideration different display sizes and resolutions. In my opinion the text size is extremely small as well, almost to the point that I don’t know if it could be readable, especially on mobile. That said, I think there’s a lot of good ideas here and they definitely inspired be for some changes on the Abduzeedo redesign I am working on.
In visual arts, music, and other mediums, minimalism is a style that uses pared-down design elements. Minimalism began in post–World War II Western art, most strongly with American visual arts in the 1960s and early 1970s. Wikipedia
Minimalist design
Anton is a UI/UX and web designer from Russia He has other really cool projects like this on his portfolio and I highly recommend that you check it out. For more information make sure to visit:
abduzeedo
Aug 07, 2017
Source: Abduzeedo UI/UX
August 7, 2017
Tips for Applying for the 2018 SXSW Art Program – Early Deadline Friday, August 11
Written by Lizzie Whitington
For our second year of the SXSW Art Program, we are continuing to program experiential and conceptual visual artworks that apply emerging technologies and immersive environments to spark discovery, inspiration, and connection.
The SXSW Art Program strives to showcase work for both emerging and established artists whose creative vision reflects the values of SXSW, including creativity, culture, storytelling, and innovation. The program offers a great opportunity for your creative work to gain exposure to new audiences in the fields of music, film, and technology.
We offer artists a unique platform to showcase their work within one of the most diverse, collaborative, and inventive communities in the world. Artists will have the opportunity to engage with individuals and organizations across many sectors, while debuting their work in front of the creative communities that converge at SXSW in Austin.
Tips for Applying
Create an experience. We are looking for works that are going to enhance their environment whether that is visual, sound, interactive, immersive, or spatial.
Be creative. Accepted works will be displayed in non-traditional spaces, such as conference-style rooms, so use that to your advantage by creating a one-of-a-kind installation that will transform the space.
Think big. There is also space for outdoor installations. We encourage artists to think big since their work will have an audience of thousands of creatives, global professionals, industry leaders, and more.
Read the fine print carefully. This will provide you more detailed information about the art application and process before you submit your application.
All visual artists – studios, designers, collectives, and individual artists – are eligible to enter their project. Once we have collected all proposals, final selections will be made by the SXSW Art Team with proposal feedback from our Advisory Board members. Enter now before the early entry deadline this Friday, September 8, 2017 at 11:59pm PT.
Early Entry Deadline: Friday, August 11, 2017
Final Deadline: Friday, September 8, 2017
Social Sensory Architectures – Photo by Ann Alva Wieding
The post Tips for Applying for the 2018 SXSW Art Program – Early Deadline Friday, August 11 appeared first on SXSW.
Source: SxSW Film
August 7, 2017
10 of the Worst CGI Moments in Big Budget Movies
Movie CG gets better every year, and that’s bad news for the blockbusters of yesteryear which have a tendency to age really, really …
Source: CW’s Flipboard Feed
August 7, 2017
Game Design & Illustration: iOS Games with Creative Mints
Game Design & Illustration: iOS Games with Creative Mints
Currently offline over some side-projects that involves iOS, game design and as being part of the process. I am surfing what’s out there for inspiration and it’s always a pleasure to come across the work of Creative Mints. Their level of combination of illustration and UI just goes higher than what you are usually seeing. It’s quite inspiring and we can’t take away the joy of embracing the Behind-the-Scenes with sketches and sharing their process.
Creative Minths is a boutique where they focus their work in branding, UI and illustration. Based in Prague, Czech Republic; you should definitely follow them on Behance.
Game design is not just about multiple layers of complex graphics or bright characters – sometimes it’s the concept itself that defines the style and breaks conventions.
Photo Gallery
More Links
- Check out Creative Mints’s site: creativemints.com
- Follow Creative Mints on Behance
AoiroStudio
Aug 07, 2017
Source: Abduzeedo Illustration
August 6, 2017
‘Alien: Covenant’ Video Essay Argues That Ridley Scott’s Film Doesn’t Know What It Wants to Be — Watch
“Alien: Covenant” didn’t exactly become a cultural phenomenon when it opened earlier this year. Ridley Scott’s latest prequel/sequel in his enduring science-fiction/horror series was met with lukewarm reviews and disappointing box-office returns, which is a shame — it’s the first true “Alien” movie in two decades, and a worthy addition to the xenomorph mythos. In a new video, Jack’s Movie Reviews attempts to diagnose the problem: It doesn’t know what it wants to be.
“I think it’s safe to say that we can learn just as much, if not more, from a movie that doesn’t work than one that works perfectly,” says the narrator as it opens. “For that reason, I believe we can call Ridley Scott’s ‘Alien: Covenant’ a perfect candidate for perfect inspection — a big reason being a lot of this movie does work.” For every horrifying scene and interesting idea at work in the film, however, our narrator argues that the movie is still less than the sum of its parts.
That’s because the three main facets — psychological horror, action, thematic ideas — don’t work in concert with one another. Whether you agree with these conclusions or not, there are a number of valid critiques in this nine-minute analysis. Watch below.
Source: IndieWire film
August 6, 2017
Box Office Plummets as ‘The Dark Tower’ Leads Weak Openers
Long-planned Stephen King adaptation “The Dark Tower” (Sony) managed to score the top spot at the weekend box office. Only the second King adaptation to reach theaters since 2007’s “Carrie” remake (which opened even lower), this one contributes a pittance to a mighty adjusted gross of $2.2 billion for all of King’s movies since the original “Carrie” in 1976.
Coming in under the projected $20 million for the weekend with an estimated $19.5 million, “The Dark Tower” couldn’t save one of the biggest falloffs ever for a summer weekend. The Top Ten came in at just $106 million, compared to $218 million exactly a year ago. That weekend boasted D.C. Comics entry “Suicide Squad.” But a $112 million shortfall and a drop of some 50 percent is grim. Last year’s second-ranked sequel “Jason Bourne” came in ahead of anything in the Top Ten this weekend.
As Sony kept the budget down on “Tower,” foreign returns could mitigate any losses. The same can’t be said for theaters experiencing the most severe drop yet in a summer that already has declined around 10 per cent from last year.

“Detroit”
Francois Duhamel
“The Dark Tower” was one of three films to begin wide release this weekend, all with African-American leads, though widely diverse in their content. The delayed release (because of original distributor Relativity’s demise) of “Kidnap” (Aviron) managed to top $10 million with Halle Berry as the lead. Kathryn Bigelow’s urban uprising drama “Detroit” (Annapurna) expanded after a decent limited opening to a troubling $7 million, below what its acclaim suggested. And “Girls Trip” (20th Century Fox), clearly aimed at a female audience, might end up with a domestic gross as good or close to the other three combined.
“Dunkirk” (Warner Bros.) stabilized a bit after a bigger than expected 47 per drop last weekend. That puts it back on course for an ultimate domestic take closer to $200 million. It won’t hurt that the rest of August offers secondary competition among new wide releases for adult audiences.

“Girls Trip”
Michele K. Short
“Girls Trip” had a bigger drop than its initial fall, but at $85 million already looks on course for a run at equaling last summer’s women’s comedy “Bad Moms” (which ended up at $113 million).
“Spider-Man: Homecoming” (Sony) has quietly climbed to third biggest summer domestic release. It could make it to $325 million, which would place it better than either of the “Amazing Spider-Man” reboots, though far below the lowest of the first trilogy (the third and least of those films adjusted grossed $435 million).
However, with Japan and China and China still to open, “Homecoming” should easily pass $800 million worldwide, enough with its $175 million budget and substantial marketing costs to make a nice profit and propel forward Sony’s most lucrative franchise.
“Annabelle: Creation” (Warner Bros.) should easily open to over $25 million next weekend, although expect grosses still to be substantially below last year, which saw the top three titles gross close to $100 million.

“The Dark Tower”
Sony
The Top Ten
1. The Dark Tower (Sony) NEW – Cinemascore: B+; Metacritic: 35; Est. budget: $60 million
$19,500,000 in 3,451 theaters; PTA (per theater average): $5,651; Cumulative: $19,500,000
2. Dunkirk (Warner Bros.) Week 3 – Last weekend #1
$17,600,000 (-34%) in 4,014 theaters (+266); PTA: $4,385; Cumulative: $
3. The Emoji Movie (Sony) Week 2 – Last weekend #2
$12,350,000 (-50%) in 4,072 theaters (no change); PTA: $3,031; Cumulative: $49,452,000
4. Girls Trip (20th Century Fox) Week 3- Last weekend #3
$11,419,000 (-42%) in 2,582 theaters (-66); PTA: $4,422; Cumulative: $84,444,000
5. Kidnap (Aviron) NEW – Cinemascore: B; Metacritic: 45; Est. budget: $20 million
$10,210,000 in 2,378 theaters; PTA: $; Cumulative: $10,210,000
6. Spider-Man: Homecoming (Sony) Week 5 – Last weekend #5
$8,800,000 (-34%) in 3,116 theaters (-509); PTA: $2,824; Cumulative: $294,908,000
7. Atomic Blonde (Focus) Week 2 – Last weekend #4
$8,245,000 (-55%) in 3,326 theaters (+22); PTA: $2,479; Cumulative: $34,125,000
8. Detroit (Annapurna) Week 2 – Last weekend #16
$7,251,000 (+1,971%) in 3,007 theaters (+2,987); PTA: $2,411; Cumulative: $7,766
9. War for the Planet of the Apes (20th Century Fox) Week 4 – Last weekend #6
$6,000,000 (-43%) in 2,704 theaters (-670); PTA: $2,219; Cumulative: $130,280,000
10. Despicable Me 3 (Universal) Week 6 – Last weekend #7
$5,289,000 (-30%) in 2,445 theaters (-585); PTA: $2,163; Cumulative: $240,780,000
Source: IndieWire film