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June 30, 2018

Deus Ex Machina, the Laziest Way to Spoil Your Screenplay


While a deus ex machina may save your character’s life, it’ll often kill your script.


There is no right or wrong way to write a screenplay—but there are some seriously lazy tropes that you may be unintentionally employing in your narrative. One of these is a plot device called deus ex machina. Even if you’ve never heard the term before, you’ve definitely seen it a thousand times and unless the move is self-aware and/or for laughs, it pretty much never leaves the audience satisfied.



In this video essay, Fandor’s Jacob T. Swinney dives into the concept of deus ex machina, what it is and how it different filmmakers have used it (sometimes successfully but mostly unsuccessfully) in their films. Check it out below:



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Source: NoFilmSchool

June 30, 2018

Adobe Dimension CC Artwork by Luke Choice

Adobe Dimension CC Artwork by Luke Choice

It must be such an honour to have your work featured on one of Adobe’s splash screens also what I called: “Loading Screen” before your tool interface comes to life. It was the case for Luke Choice and the work he has done for Project Felix now called Adobe Dimension CC and also worked with the Adobe Make It Impactful team to engage and educate the design community through a series of tutorials, workshops and competitions.

Tasked with exploring Project Felix, Adobe’s beta 3D program, Luke created and broke down one of his artworks to highlight the program’s unique features and capabilities. New users to Felix also had the opportunity to watch live demonstrations of the working processes on the Velvet Spectrum Instagram. These tutorials led to an open competition for all artists to submit their own Felix creations in the hopes of winning a trip to Adobe MAX where Luke would host another live workshop for the program.

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Adobe Dimension CC Artwork by Luke ChoiceAdobe Dimension CC Artwork by Luke ChoiceAdobe Dimension CC Artwork by Luke ChoiceAdobe Dimension CC Artwork by Luke ChoiceAdobe Dimension CC Artwork by Luke ChoiceAdobe Dimension CC Artwork by Luke ChoiceAdobe Dimension CC Artwork by Luke ChoiceAdobe Dimension CC Artwork by Luke Choice

AoiroStudio
Jun 30, 2018

Source: Abduzeedo Illustration

June 30, 2018

3 Things That Make Quentin Tarantino’s Dialogue So Damn Good


Quentin Tarantino is one of the best at writing dialogue, mostly because he always includes these three storytelling devices.


If you’re a fan of movies with quick-witted, clever dialogue, then Quentin Tarantino is probably high on your list of favorite filmmakers. From Pulp Fiction to The Hateful Eight, the director’s films are well written, funny, and suspenseful, but—they’re also incredibly wordy. But wait, isn’t the standard axiom in cinema “show, don’t tell?” Tarantino is doing a hell of a lot of telling, don’t you think? Well—yeah, that’s true. His films tend to have copious amounts of dialogue, which would mean certain death to other films, however, his always seems to work. Why?



In this video essay, Henry Sharpe of The Closer Look delves into the way Tarantino expertly crafts his dialogue in order to pinpoint the narrative devices he uses to keep the audience entertained, engrossed, and on the edge of their seats. Check it out below:



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Source: NoFilmSchool

June 29, 2018

At What Age Do Directors Typically Make Their First Feature Film?


Age ain’t nothing but a number, right? Then why is your creative clock ticking more ferociously the older you get?


Alright, gang. It’s time to talk about something that almost all of us have or are or will go through as filmmakers. (And I only use “almost” as to not make sweeping generalizations, but, yeah—all of us). It’s the obsession over how old we’ll be when we make our first feature film. If you’re like me, you wanted to be a friggin’ wunderkind like Orson Welles and make a masterpiece and not even be able to go to the bar afterward to celebrate. If you’re like me, you also blew right past that milestone, settled down, had a couple of kids, and looked at your sullen, aging face in the mirror and wondered if it’s too late for you to become a feature filmmaker. “Am I too old to make a movie?”

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Source: NoFilmSchool

June 29, 2018

Watch: How the Screenplay For ‘Jurassic Park’ Creates Conflict Amongst Its Characters


Here’s how ‘Jurassic Park’ uses its screenplay to do far more than merely showcase dinosaurs.


Ever since the on-screen introduction of Jurassic Park back in 1993, the franchise’s main attraction has been those pesky dinosaurs and the hijinx they get up to on that island where nothing could possibly go wrong.



But as this video from Michael Tucker and Lessons from the Screenplay illustrates, what’s more important are the way the filmmakers create “interesting characters who are used to explore an important modern theme,” presenting what’s ultimately more than a typical rollercoaster theme park summer movie.






The Theme


Quoting from the superb Into the Woods: A Five-Act Journey into Story by John Yorke, Tucker gives the definition of theme: a theory is posited; an argument explored; a conclusion reached. “That, in a nutshell,” says Tucker, “is what theme is,” continuing, “Subject matter is a static, given. Theme, on the other hand, is an active exploration of an idea.”

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Source: NoFilmSchool

June 29, 2018

The Daily Chord Weekly Recap – Friday, June 29

SXSW 2019 Daily Chord

This week, Daily Chord links originate from fallow Glastonbury fields and committee hearing rooms in the US Capitol, in addition to traditional music locations. Wherever you are, inform yourself with the Daily Chord each weekday, and don’t sleep on our email blast.


Monday, June 25


Tuesday, June 26


Wednesday, June 27


Thursday, June 28


Friday, June 29

The post The Daily Chord Weekly Recap – Friday, June 29 appeared first on SXSW.

Source: SxSW Music

June 29, 2018

Try before you travel — Kayak launches virtual reality exploration tool

Not so sure exactly what destination to head to next? Kayak VR is a new Google Daydream app designed to help travelers scope out a new destination ahead of time and pre-plan trips. The app includes travel tips and an audio tour.

The post Try before you travel — Kayak launches virtual reality exploration tool appeared first on Digital Trends.

Source: Digital Trends VR

June 27, 2018

Everything we know about Project Santa Cruz and the Oculus Rift 2

Oculus’ Project Santa Cruz looks to offer PC-quality VR without the need for a PC. From revamped Oculus Touch controls to its sleek design, here’s everything we know about the next-gen headset so far.

The post Everything we know about Project Santa Cruz and the Oculus Rift 2 appeared first on Digital Trends.

Source: Digital Trends VR

June 27, 2018

Abstract Architecture Photography of Macba Barcelona

Abstract Architecture Photography of Macba Barcelona

I am a fan of photography and would go even further and consider myself an enthusiast. One of my favorite subjects is architecture, but with the goal of finding abstract forms through the rigid structures of buildings and constructions. The fascinating part of this subject has to be the way light interacts with the material to create truly unique effects. David Cordero is what I would consider a master based on the project he posted on his Behance profile. The set of photos is titled “Inside the Macba Barcelona” and it illustrates everything I said and much more. 

For more information about David and to check out his full portfolio make sure to visit http://dcorderophoto.com/

Photography

abduzeedo
Jun 27, 2018

Source: Abduzeedo Photography

June 27, 2018

Sleek and Minimalist App Design Concept for Shoeciety

Sleek and Minimalist App Design Concept for Shoeciety

Shoeciety is an app design concept project created and shared by Juan C. Fresno. As you might already know, I am a fan of personal projects. The fact that you take some time from your busy schedule is always something to be celebrated. If someone asked me for an advice, which I am sure no one would be that naive to do so, I would say, try to find time for personal projects. You can practice everything you want and in the end, I guarantee you that you will be better off than when you started. Look at this project that Juan shared. There are just too many things to love about it. From the branding and naming all the way to the presentation. Honestly, this is the type of projects that get me inspired.

“Shoeciety” is an app concept designed for shoe lovers. Simple and minimalist design to get a product-centered experience.

I know you might say, but there are no constraints, or the fonts are too small, or it doesn’t scale. I feel that the point of these types of project, like Shoeciety, is just to exercise and develop your technical skills. For that, you don’t need a full-time job or a client, just time.

App design concept

 

abduzeedo
Jun 27, 2018

Source: Abduzeedo UI/UX